Table of Contents
Why is speedrun hated?
Basically, they are afraid to fail at something they have never done. The second reason that I’m sure a lot of other people feel is they personally think that Speed Running is an exploit of game mechanics. So they just feel uncomfortable doing something they morally disagree with.
What’s the point of Speedrunning games?
A speedrun is a play-through of a video game or a selected part of it (such as a single level), performed to complete it as quickly as possible. While all speedruns aim for quick completion, sometimes players impose additional goals or limitations, such as collecting all key items or playing blindfolded.
Why is Speedrunning so popular?
It can be by completing the game 100\% which is not really a favorite category for some runners to completing a game Any\%. This is the most popular because it gives you the opportunity to break the game by using bugs and glitches to finish it.
Do game developers hate Speedrunners?
In a competitive multiplayer game, exploits like these can ruin the fun for the victim of the exploit. Most developers support their speedrun communities, and those that don’t are usually neutral. It’s very rare for developers to express hate towards speedrunning.
Why are glitches allowed in Speedruns?
Any\% speedruns means that the goal of the speedrun is to complete the game as fast as possible without completing the game 100\% in its proper sequence. Speed runners of this category use sequence breaks via glitches to finish the game without sitting through large portions of it.
Why do gamers love speedrunning so much anyway?
Speedruns have, in one form or another, been around as long as video games have existed. There’s a simple reason for that: Being the fastest at something is an easy, quantifiable way to measure a player’s greatness, not unlike earning a high score.
Why do gamers love Speedrunning so much anyway?
What is fun about Speedrunning?
Speedrunning is fun to do and fun to watch because it treats games like the digital artifacts they are. If an in-game wall is coded in such a way that allows a player to glitch through it, why should they treat that wall like a barrier in the physical world?