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Why are movies fined at 24 fps?

Posted on December 29, 2022 by Author

Table of Contents

  • 1 Why are movies fined at 24 fps?
  • 2 Why is it 29 97?
  • 3 Is 23.976 the same as 24?
  • 4 Is 59.94 the same as 60?
  • 5 Why do we still use 29.97 fps?
  • 6 Should I shoot 23.976 or 24fps?
  • 7 How many frames per second is the NTSC frame rate?
  • 8 What is the difference between timecode and frame rate?
  • 9 How many frames are there in an hour of gameplay?

Why are movies fined at 24 fps?

It’s because in film, the camera normally does not exceed a set pan speed, so as not to break the illusion of movement the viewer creates from the still frames. In first person video games, players are in control of speed and often turn rapidly. This shatters the illusion of movement at anything under 50–60 fps.

Why is it 29 97?

The 29.97fps framerate (and 25fps for most of the rest of the world) was basically chosen due to technical and mathematical limitations of the time. those limitations no longer exist, so sticking with 25fps or 29.97fps really isn’t important any more.

Is 23.976 the same as 24?

23.976 is simply a television-friendly version of 24 fps that is traditionally used in film. While most people think television is broadcast at 30 frames per second, it’s actually 29.976 (or 59.94 interlaced fields per second).

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Why does high frame rate look fake?

As frame rate is increased, the action becomes smoother, but also the look changes. The image appears more “realistic”, while the acting starts to look more “fake”. Another explanation for this effect is that the lower frame rate hides subtle cues that would otherwise reveal that the actors are pretending.

Why do movies look smooth at 24 fps but video games look terrible at 24 fps?

The reason movies look okay at 24fps is mainly 2 things. 1) It is a consistent 24fps. 2) Natural motion blur that filming gives you. Games can look pretty smooth if they are locked at lower fps, and it doesn’t change.

Is 59.94 the same as 60?

In most cases “60” is techno-shorthand for 59.94, but not always. In fact, 59.94 is 99.9 percent of 60. Progressive standards are usually described by their frame rates, such as 23.976, 24.000, 29.970, 30.000, 59.940 or 60.000p. Interlaced standards, on the other hand, are typically based on field rates such as 60i.

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Why do we still use 29.97 fps?

North American television has a frame rate of 29.97fps because if you multiply that by the number of horizontal rows in each frame and then you multiply that by an integer, happens to be 286, you get out a whole number which matches exactly the frequency window this data is sent over.

Should I shoot 23.976 or 24fps?

In the US, most post production facilities are set up for 23.976 or 29.98fps, so 23.976 is the best cinematic rate to shoot at for a smooth workflow. (29.98 has a slightly more realistic, “TV news” look, which most filmmakers don’t like.) At the end of post, your film can be conformed to 24fps.

Why do movies look weird at 60fps?

The reason this looks so odd is that almost every single television show, movie, home footage, and internet video is shot and shown in the traditional 24fps format. When we see 60 frames every second, our brain senses this motion as incredibly fluid and smooth, which is why videos in 60fps look so weird and surreal.

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What is the frame rate of a modern movie?

Movies were shot on film at a rate of 24fps but video was/is broadcast at 29.97fps (NTSC Standard). In order to properly fit the 24fps of film into a 29.97fps video signal, you have to first convert the 24fps frame rate into 23.976fps.

How many frames per second is the NTSC frame rate?

Remember that the NTSC frame rate is 29.97fps instead of 30fps, which means that .03 frames are unaccounted for every second.

What is the difference between timecode and frame rate?

It’s important to remember that, even though they are related, timecode and frame rate are not the same thing. Timecode is a way to label frames in a recording and frame rate is the speed at which images have been recorded or are played back.

How many frames are there in an hour of gameplay?

Since timecode can only count in whole frames, after an hour there should be 30fps x 60sec/min x 60min/hr = 108,000 frames. Because NTSC is 29.97fps, after an hour there will be 29.97fps x 60sec/min x 60min/hr = 107,892 frames.

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