Table of Contents
How do you use gibbering Mouther?
The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther’s next turn.
Can gibbering Mouther hear?
Gibbering: The mouther babbles incoherently while it can see any creature and isn’t Incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw.
How would you describe a gibbering Mouther?
Description. These bizarre creatures appeared as large blobs composed entirely of mouths and eyes. When the eyes and mouths were closed, the gibbering mouther resembled a large lump of earth.
How do recharge actions work 5e?
The ability also recharges when the monster finishes a short or Long Rest. For example, “Recharge 5–6” means a monster can use the Special ability once. Then, at the start of the monster’s turn, it regains the use of that ability if it rolls a 5 or 6 on a d6.
What is a Nothic?
A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
How big is a gibbering Mouther?
A gibbering mouther is about 3 feet across and 3 to 4 feet high.
When should you roll for recharge?
At the start of each of the monster’s turns, roll a d6. If the roll is one of the numbers in the recharge notation, the monster regains the use of the special ability. The ability also recharges when the monster finishes a short or long rest.
How do breath weapon recharges work?
The breath weapon recharges at the beginning of the dragon’s turn if it rolls a 5 or a 6. For easy mode, roll at the end of the dragon’s turn so the players have metagame knowledge of whether the breath weapon is in play.
What are monstrosities 5e?
Monstrosities are monsters in the strictest sense–frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs).