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Are quads better than triangles?
Quads. The answer is simple and it ends right there. It doesn’t depend on any factors, and modeling with triangles is almost never better. Even if you are exporting your model to a game engine (which will require conversion to triangles), it is almost always better to model with quads.
Why are triangles better than quads?
1 Answer. Triangles, the reason is triangles’ ratesrization algorithm is faster, and also natively supported in hardware. So it would be faster to convert one quad into two triangles and do the rasterization. Actually that is what happens when you draw a quad on modern graphics hardware.
How many polygons should a low poly model have?
“The number of polygons you should use depends on the quality you require and the platform you are targeting. For mobile devices, somewhere between 300 and 1500 polygons per mesh will give good results, whereas for desktop platforms the ideal range is about 1500 to 4000.
Why do game models use triangles?
Triangles are a key part of how these gorgeous, detailed games appear on your screen — the hidden heroes we should all thank as we play. This simple shape helps keep the number of computations needed for each detail as low as possible, allowing the player’s computer to process these elaborate games.
Why do video games use triangles instead of quads?
Because triangle is GUARANTEED to be flat, while quad is not. Guaranteed flatness simplifies rasterization of the triangle, as it is a plane.
Is it important to use quads when modeling?
When modeling hard surface models, the preference is still to use quads. The main reason: so you can quickly add and remove edge loops. When it comes to UV mapping your model, it is also easier when using Quads. There are less edges to clutter the texture editor when placing UVs.
Why are triangle meshes used?
Many graphics software packages and hardware devices can operate more efficiently on triangles that are grouped into meshes than on a similar number of triangles that are presented individually. This is typically because computer graphics do operations on the vertices at the corners of triangles.
What is considered a low poly model?
Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. The term low poly is used in both a technical and a descriptive sense; the number of polygons in a mesh is an important factor to optimize for performance but can give an undesirable appearance to the resulting graphics.
Are triangles okay in modeling?
AVOID when… the triangle is in a problem deformation area, like a character model’s shoulder. your model will be deformed, in general – whether via bones or other modifiers. Even though triangles work fine in Mudbox, there are some edge cases with mesh editing tools where triangles cause a problem.
Are graphics just triangles?
It is not true. Graphics hardware supports many primitives but triangles are the most commonly used ones because they can form any shape without point excess that is definitely going to happen when using rectangles and other primitives.
Are triangles OK in 3D modeling?
First off, in many cases trianglar are totally fine to use, so it is not like they are ”forbidden” to use when doing a 3D-model. The main reason for not using triangles according my experience are these: They do not subdivide in a smooth way. For object that are meant to deformed this is very important.